🚂 The Control Team -

Helping to facilitate the game will be the Control Team, a group of referees who will be on hand to help guide negotiations and make rulings on disputes concerning any arbitrary resolutions or conflicts. The day will be led by the Showrunner(s), who will introduce themselves before the commencement of the game and who will also introduce the rest of the Control Team. The Showrunner has the final word on how the game progresses and is, as the name suggests, able to run the show as they like. Other Control Team members will also be helping to define the narrative and mechanical progression throughout the game and Players may go to anyone on the Control Team with suggestions and for clarification throughout the day.

The Control Team are not Players in the game and should be considered impartial. Players who wish to accomplish anything outside of the normal rules of the game should bring those plans to a Control member, before putting them into action. In Fault nothing is considered ‘real’ or a fact, until a member of the Control team is aware of it, and has given verbal ascent. Even then things may not go the way that a Player expects and they should be prepared for that. The Control Team will seek to, beyond all other resolutions, facilitate the outcome that helps the most people have the best time while playing the game.

This means that the Player should expect to succeed in some things at a cost, and fail interestingly, in ways that they had perhaps not expected. No one is the ‘main character’ in a game of Fault and any schemes or other actions that stand a chance to negatively affect another Player’s experience with no counterweighting or ability to respond, will be largely ignored by Control for the purposes of narrative resolution. In Fault, if Control says something has happened, then it has and no Player may impose a reality on another Player without Control’s consent.

This being said, Control are still human and will attempt to be consistent in all rulings. Players may, politely, seek clarification on any decision that they don’t understand or have a different understanding of, and Control reserves the right to recant a previous decision if it was made in error or without complete context. Fault is an exercise in collective storytelling and is a two way dialogue, to the limits impose by the above statements.